WeaponsupportingThrowableStory ModeGTA Online

Sticky Bomb

Remote explosive that adheres to surfaces and vehicles.

Weapon class
Throwable
Detonation type
Remote
Damage type
Explosive
Sticky Bomb — weapon art
Grand Theft Auto V · weapon
01

Key Takeaways

01

Remote detonation

The Sticky Bomb is a throwable explosive that remains attached to the surface or vehicle it hits until the player triggers its remote detonation.

02

Area control

Its delayed, player-controlled detonation can set up an ambush, trap a vehicle, or let the player wait for several targets to group together.

03

Self-damage risk

The blast can endanger the thrower and nearby allies, so placing the charge and creating distance are important parts of using it safely.

04

Mode-specific access

Sticky Bomb is available in both Story Mode and GTA Online, but its acquisition and availability conditions must be treated separately rather than combined.

05

No Mk II conversion

Unlike weapons with a Mk II path, the Sticky Bomb is used through its standard throwable implementation rather than a documented Mk II conversion.

06

Different from a Grenade

Compared with a Grenade, the Sticky Bomb trades a timed fuse for attachment and player-controlled detonation, making it more useful for deliberate placement than immediate thrown blasts.

02

Overview

Sticky Bomb is a throwable explosive in Grand Theft Auto V whose defining feature is remote detonation after the charge has been placed. It gives the player deliberate control over when an explosion occurs, making it useful for prepared attacks, vehicle ambushes, and area denial rather than merely reacting to a target’s position.

Unlike the Grenade, Sticky Bomb does not rely on a conventional timed throw once it has been deployed. The charge adheres to suitable surfaces, including vehicles, allowing the player to place it before choosing when to trigger the explosion. That separation between placement and detonation is the weapon’s central tactical distinction.

The weapon occupies a specialist role among GTA V’s throwables. A Grenade is better suited to a quick timed attack, while a Proximity Mine is intended to respond automatically when a target enters its trigger area. Sticky Bomb instead rewards planning: the player decides where the charge belongs and retains control over the moment of detonation.

Sticky Bomb is available as part of the broader explosive arsenal in both Story Mode and GTA Online, but its access conditions and purchasing context are mode-specific. The shared concept remains consistent across those modes, while surrounding systems such as progression, vendors, and multiplayer availability should be checked separately rather than treated as interchangeable.

This weapon is most relevant when the player can predict an enemy route, prepare a target, or create a controlled blast around a vehicle or fixed position. It is less convenient than an immediately thrown explosive when there is no time to place a charge, and its usefulness depends on remembering that deployment and detonation are separate actions.

03

Stats & Performance

Verified figures
Base attack power
StatPerformanceValue
Damage350
Movement Speed85
In-game values on GTA V's 0–100 stat bars, with the real magazine figure alongside. Taken from the project's verified weapons database, not from generated text.
Weapon stats
StatValue
Weapon classThrowable
ModeStory Mode and GTA Online
Detonation typeRemote
Damage typeExplosive
Sticky Bomb is a remotely detonated explosive throwable. No raw damage, blast-radius, capacity, price, or other balance-sensitive numeric value is displayed here because those figures require mode- and version-specific verification.
Verified figures
Combat
FieldValue
CategoryThrown
04

Moveset & Combat Behavior

The Sticky Bomb is a remotely triggered throwable in both Grand Theft Auto V Story Mode and GTA Online. Unlike a grenade, it does not rely on a visible countdown after being thrown: the charge remains in place until the player uses the separate detonation control. This makes placement and timing more important than simply throwing it into the middle of a fight.

Its projectile follows a normal throwing arc, then adheres to many solid surfaces and vehicles rather than bouncing away. A planted charge can therefore be used on a doorway, wall, parked vehicle, or moving target to create a delayed ambush. The explosive is still a consumable item; each deployed charge is expended when it detonates, and the player must have another one available to repeat the tactic.

Remote detonation and placement

After placement, the Sticky Bomb can be left dormant while the player changes position or waits for a target. Detonation is controlled separately from the throw, so the player can choose when to trigger the explosion rather than depending on a short fuse. This is useful for preparing an escape route, waiting for a vehicle to reach a particular position, or coordinating an attack against a group.

The charge's ability to remain attached to a vehicle is its defining handling feature. A bomb placed on a moving car travels with that vehicle until it is triggered, allowing the player to attack a pursuing or parked vehicle without needing to keep the target inside the blast area at the moment of the throw. Placement can still be unreliable if the throw misses the intended surface or the target moves out of the planned situation before detonation.

Blast risk and tactical limits

The explosion affects the surrounding area rather than only the object carrying the charge. It can damage nearby characters and vehicles, and the player is not automatically protected from the blast. Detonating a bomb at close range can therefore turn a successful placement into self-inflicted damage or an unintended vehicle destruction.

Sticky Bombs are strongest when the player has time to establish distance and control the trigger moment. They are less convenient than an immediately detonating explosive when a target is already at close range, and carrying a charge does not remove the need to obtain or restock additional throwable ammunition.

05

Passive Effects

Mk II statusNo Mk II conversion
06

Upgrades & Customization

VariantBase Sticky Bomb
07

How to Get Sticky Bomb

Before you start
  • Story Mode: completion of “Friends Reunited.”
  • GTA Online: Rank 19.
  1. 01Story Mode: complete the mission “Friends Reunited,” then visit any Ammu-Nation and purchase Sticky Bombs from the throwable weapons selection. This is a vendor acquisition rather than a guaranteed enemy drop or a one-time mission reward.
  2. 02GTA Online: reach Rank 19, then visit Ammu-Nation and buy Sticky Bombs from the throwable weapons selection. The weapon is obtained through the regular store route rather than a DLC-only or NG+ unlock.
Available

Story Mode

Available through Story Mode weapon access; Story Mode progression and vendor availability are separate from GTA Online.

Available

GTA Online

Available in GTA Online through its own weapon-access rules; do not apply Story Mode progression or availability conditions to this mode.

Story ModeYes
OnlineBase Game
How to getAmmu-Nation
08

Builds & Best Uses

Strengths

  • Remote detonation lets the player choose when the explosion occurs instead of relying on an impact or automatic fuse.
  • The adhesive charge can be placed on vehicles and nearby surfaces, making it useful for traps and for attacking a moving vehicle after it reaches a chosen position.
  • Its throwable delivery allows the player to deploy an explosive without occupying a firearm slot during the placement action.

Weaknesses

  • The charge requires a separate detonation input after placement; throwing it does not produce an immediate explosion, giving targets time to move away or destroy the setup.
  • Its blast can injure or kill the user and nearby allies, so close-range placement and poorly timed detonation carry a self-damage risk.
  • Each deployment consumes a throwable from the player's available stock, making repeated area control dependent on replenishment rather than unlimited use.

Best uses

  • Planting an ambush on a vehicle, doorway, or route where the player can wait for a favorable moment to detonate.
  • Stopping or damaging vehicles when impact timing is unreliable, since the player can wait until the target is positioned before triggering the charge.
  • Creating short-lived area denial during a pursuit or defensive position, provided the player maintains enough distance from the blast.
09

Weapon Comparisons

Same-game comparison
Sticky Bomb vs. other throwns
Attribute
Sticky BombSticky Bomb
Damage350——350—
Damage, fire rate, accuracy and range are GTA V's own 0–100 stat scales; magazine is the real figure. From Consolidated Game Weapons Database.
Same-game comparison
Compared With Similar Weapons
Attribute
Sticky BombSticky Bomb
GrenadeGrenade
Proximity MineProximity Mine
MMolotov
Delivery and activationPlanned demolition, vehicle ambushes, and controlled area threats.Fast area damage against grouped or exposed enemies without preparation.Defending a route, vehicle, doorway, or other predictable approach.Area denial and discouraging movement through a location.
Primary control useRequires a deliberate placement and a separate detonation input; limited carried supply matters.The fuse gives targets time to move, and the thrower has less control over the exact detonation moment.Needs setup and a suitable traffic path; it is less responsive than a remotely triggered charge.Its effect is focused on persistent fire rather than a single controlled blast, making it less suitable for precise demolition.
Main trade-off————
10

Used In

  • Friends ReunitedIntroduces Sticky Bombs in Story Mode and includes a scripted sequence requiring Trevor to use them against the Lost MC camp.
  • Ammu-NationSells Sticky Bombs after their Story Mode unlock and serves as the standard purchase route for the weapon.
11

FAQ

How do you get the Sticky Bomb in GTA V?
In Story Mode, the Sticky Bomb becomes available through normal weapon progression and can then be purchased from Ammu-Nation. In GTA Online, it is an Ammu-Nation throwable after its Online unlock requirement is met.
Is the Sticky Bomb missable or limited to one per playthrough?
No. It is not a one-time weapon or a permanently missable pickup. Once available, additional Sticky Bombs can be obtained as consumable ammunition.
Is the Sticky Bomb in the base game or DLC?
The Sticky Bomb is part of Grand Theft Auto V and is also available in GTA Online; it is not a DLC-exclusive weapon.
What does the Sticky Bomb do?
It attaches to suitable surfaces or vehicles and detonates remotely, allowing deliberate timing and area control instead of an immediate impact explosion. The detonation control depends on the platform and active control scheme.
Can the Sticky Bomb be upgraded or converted to Mk II?
No Mk II conversion is associated with the Sticky Bomb. It functions as a throwable explosive whose main distinction is remote detonation rather than a weapon-upgrade path.